Sci-Fi Fortress
Summary
A speedy level design for fun, featuring a custom fortress asset.
Process
To create the fortress, I used Blender building tools to quickly generate a mesh. The UVs weren’t ideal, so I remapped the UVs using simple camera projection. Materials were created using Substance Painter. Used native tools in Unreal with a custom spine blueprint and library assets for the level design.
Gameplay Demo
Used Paragon Character Lt. Belica to showcase the level design in real-time.
Substance Painter Render
Sketchfab Preview
Fortress Wireframe
Spaceship
The scene also included nest egg from another project! It’s a low poly spaceship created with zbrush and substance painter.
Spaceship Wireframe