Check out my demo reels to see some of my favorite work.
These projects were created using Pixologic ZBrush, and rendered with Maya/Vray.
Some character models I created using ZBrush, Maya, and Substance Designer for a short film project at Northeastern University. Rendered with V-Ray.
A short film project for my capstone at Northeastern University, featuring a post-apocalyptic world populated by robots. For this project, I modeled the characters, did lighting and look development, and created environment assets. A small and very helpful team of animators, modelers, and a rigging TD helped with the rest.
Programs used include ZBrush, Maya, Vray, Substance Designer, Substance Painter, and Speedtree Modeller.
In progress. Created concept art for the upcoming Good Samaritan game by Moriah Pictures.
Selected illustrations for an animated video about the Navajo nation. Created for Flocabulary.
Illustrations for professional, personal, and school projects.
Disclaimer: Sansa Stark's portrait is featured here. Game of Thrones is the intellectual property of HBO and George R.R. Martin.
All sculptures created in under two hours. Designs scribbled on paper or painted beforehand, then speed sculpted in ZBrush.
Here are some 3D stills that I’ve created. The robot was a fun project for university, and the school bus and pumpkin were quick renders for work events at the Massachusetts Convention Center Authority.
These are some quick Maya/Vray renders created in my free time.
Public service announcements and community animations created for the Massachusetts Convention Center Authority.
Animated content for various events, their sponsors, and their exhibitors at the Massachusetts Convention Center Authority.
Quick animations for holidays year round.
Architectural visualizations for new screens at the Hynes Convention Center, and 3D models of existing displays at the Boston Convention and Exhibition Center.
Bones and muscles of a human head. Each individual muscle sculpted and painted in ZBrush, rendered with Maya/Vray. Created as an anatomy study for an animation course at Northeastern University.