Senior project for Digital Sculpture at Northeastern University. Created using Pixologic ZBrush, rendered with Maya/Vray.
Hair created with Fibermesh, then exported to Maya as curves for nHair simulation.
Some character models I created using ZBrush, Maya, and Substance Designer for a short film project at Northeastern University. Rendered with V-Ray.
An in-progress short film project for Northeastern University, featuring a post-apocalyptic world populated by robots.
This project is a collaborative effort. I conceived of the project and led a small team of animators, modelers, and a rigging TD.
In addition, I modeled all of the characters, did lighting and look development, and created environment assets.
Programs used include ZBrush, Maya, Vray, Substance Designer, Substance Painter, and Speedtree Modeller.
Characters designed and painted, then sculpted with ZBrush.
A creature concept designed and painted, then sculpted with ZBrush.
Physically accurate bones and muscles of a human head. Each individual muscle sculpted and painted in ZBrush, rendered with Maya/Vray.
This is a still life I produced in my Animation Studio 2 class (fall 2015). The assignment was to model, texture, and light three objects in Maya. The scene was rendered with Pixar's Renderman.
All sculptures created in under two hours. Designs scribbled on paper or painted beforehand, then speed sculpted in ZBrush.
Mock crime scene reconstruction for a course at Northeastern University. Took measurements and modeled furniture based on photo reference, then matched to camera.
Created using Maya/Vray & ZBrush.
Character and environment paintings, created as a digital painting exercise for a character design course.
These are digital paintings I've created in my spare time.
Disclaimer: Sansa Stark's portrait is featured here. Game of Thrones is the intellectual property of HBO and George R.R. Martin.
A character design concept, painted and then sketched in ZBrush.
Character design excercises.
These illustrations are part of a short animated film project I worked on as a creative intern for Flocabulary.
Ongoing project for the Massachusetts Convention Center Authority.