Cult Hideout: UE4 Demo
Summary
For this fun portfolio project, I modeled a door for the theme ‘cult hideout’ and created a level design around it.
Process
I started by modeling the door in ZBrush using Zmodeler, then unwrapped it in Blender and textured it in Substance Painter.
In Unreal Engine, I used assets from Megascans as well as some freebies I’ve accumulated in my Unreal vault to assemble the building, create flaming skull torches, and place accent assets. I also created a spline blueprint for the fencing surrounding the main building.
Gameplay Video
I used the ‘Drongo’ character from the free Paragon pack to show the scene in realtime.
Render
This is a still of the hero asset from Substance Painter’s Iray renderer.
Model Details
An interactive view of the model, plus a quick screenshot of the wireframe.
Still Frame